MetaMox
COMMANDER · DECK

Gitrog Lands

Bracket 4 · Optimized
2020-06-18
The Gitrog Monster
DECK $
$642.65
MYTHIC
10
RARE
42
UNCOMMON
20
COMMON
27
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

28 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

10 cards

Instant

12 cards

Land

35 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00151162103844556+
COLOR
B: 19.5 pipsG: 54.5 pipsC: 87 pips
TYPES
Land41
Nonbasic33
Basic8
Forest5
Swamp5
Creature29
Elf7
Shaman6
Druid5
Human4
Elemental2
Horror2
Snake2
Ape1
Beast1
Centaur1
Cleric1
Eldrazi1
Frog1
Hydra1
Imp1
Lhurgoyf1
Merfolk1
Monk1
Ooze1
Plant1
Satyr1
Skeleton1
Treefolk1
Troll1
Warrior1
Wizard1
Zombie1
Party3
Instant12
Sorcery10
Enchantment5
Artifact3
Legends5
Historic8
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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