MetaMox
COMMANDER · DECK
2021-05-04
Nekusar, the Mindrazer
BANNED: 2 CARDS
DECK $
$673.05
MYTHIC
9
RARE
74
UNCOMMON
35
COMMON
38
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

14 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

9 cards

Instant

10 cards

Land

22 cards
MAYBE57 CARDS

Planeswalker

3 cards

Creature

10 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

11 cards

Instant

9 cards

Land

6 cards
MONEY CARDS·99 CARDS·$522.70
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Planeswalker

3 cards

Creature

21 cards

Enchantment

15 cards

Artifact

21 cards

Sorcery

16 cards

Instant

11 cards

Land

12 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0041202113749586+
COLOR
U: 27 pipsB: 24 pipsR: 16 pipsC: 131 pips
TYPES
Land40
Nonbasic19
Basic21
Island8
Swamp8
Mountain7
Artifact15
Book1
Equipment1
Horror1
Phyrexian1
Creature15
Wizard5
Avatar2
Horror2
Human2
Merfolk2
Pirate2
Zombie2
Badger1
Dinosaur1
Dragon1
Goblin1
God1
Phyrexian1
Rogue1
Shaman1
Vampire1
Outlaws3
Party6
Enchantment10
Aura1
Curse1
Instant10
Sorcery10
Avatar1
Planeswalker2
Ashiok1
Nixilis1
Legends8
Historic23
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
No bracket · Banned

2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓

MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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