COMMANDER · DECK
Asmira aristocrats
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
7 cardsInstant
1 cardLand
18 cardsMONEY CARDS·33 CARDS·$238.42
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Creature
8 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
1 cardInstant
1 cardLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Human13
Cleric5
Shaman4
Soldier4
Elf3
Elemental2
Elk2
Insect2
Wizard2
Cat1
Construct1
Dinosaur1
Dog1
Druid1
Equipment1
Frog1
Fungus1
Giant1
God1
Incarnation1
Kor1
Myr1
Nymph1
Phyrexian1
Scout1
Snake1
Unicorn1
Warrior1
Party8
Land33
Nonbasic16
Basic17
Plains11
Forest10
Artifact16
Equipment7
Construct1
Elk1
God1
Myr1
Phyrexian1
Enchantment12
Aura4
Nymph1
Sorcery7
Instant1
Legends6
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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