COMMANDER · DECK
Kenrith Gate Budget
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
21 cardsInstant
3 cardsLand
31 cardsMONEY CARDS·26 CARDS·$100.92
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Creature
10 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
4 cardsInstant
1 cardLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Gate21
Forest4
Island3
Cave1
Mountain1
Plains1
Swamp1
Creature29
Elf8
Druid7
Human6
Scout4
Construct2
Shaman2
Snake2
Wizard2
Beast1
Centaur1
Dragon1
Gargoyle1
God1
Halfling1
Lizard1
Merfolk1
Monk1
Mutant1
Noble1
Plant1
Ranger1
Rogue1
Serpent1
Sheep1
Sloth1
Spirit1
Vehicle1
Outlaws1
Party3
Sorcery21
Artifact9
Construct2
Gargoyle1
God1
Vehicle1
Enchantment7
Centaur1
Class1
Instant3
Legends11
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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