COMMANDER · DECK
Kennrith, True Emperor
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
17 cardsInstant
6 cardsLand
24 cardsMONEY CARDS·55 CARDS·$391.61
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Creature
14 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
8 cardsInstant
3 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic19
Basic20
Forest10
Island10
Mountain9
Plains9
Swamp9
Creature19
Human7
Advisor2
Elemental2
Wizard2
Archon1
Artificer1
Assassin1
Cleric1
Dinosaur1
Elf1
Faerie1
Fox1
Giant1
Mutant1
Noble1
Shaman1
Soldier1
Sphinx1
Spirit1
Wall1
Warrior1
Zombie1
Outlaws1
Party4
Sorcery17
Arcane1
Enchantment11
Artifact8
Equipment3
Instant6
Legends5
Historic13
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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