COMMANDER · DECK
Frog 2.0v1
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
15 cardsInstant
14 cardsLand
34 cardsMONEY CARDS·70 CARDS·$3,185.72
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Creature
9 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
11 cardsInstant
12 cardsLand
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic33
Basic4
Forest5
Swamp4
Dryad1
Saga1
Urza's1
Creature19
Elf5
Shaman4
Snake3
Druid2
Human2
Rogue2
Bird1
Cleric1
Dauthi1
Detective1
Dog1
Dryad1
Eldrazi1
Elemental1
Forest1
Frog1
Horror1
Imp1
Phyrexian1
Skeleton1
Troll1
Zombie1
Outlaws2
Party3
Sorcery15
Instant14
Artifact10
Equipment1
Enchantment7
Aura2
Saga1
Urza's1
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Infinite lifegain
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite magecraft triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite death triggers
- Infinite landfall triggers
- Infinite lifegain
- Infinite lifegain triggers
- Infinite creature LTB
- Infinite creature sacrifice triggers
Bracket 1
doesn’t raise the bracket
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
- Infinite lifegain triggers
- Infinite lifegain
- Infinite mana lands you control can produce
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite black mana
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite death triggers
- Infinite landfall triggers
- Infinite creature LTB
- Infinite mana lands you control can produce
- Infinite creature sacrifice triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
13 banned cards
BANNED · 13
CEDH
Reads as cEDH
- 13 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 29 cards not in the pool
BANNED · 4
NOT IN THE POOL · 29
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