COMMANDER · DECK
Azusa EDH
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
8 cardsInstant
5 cardsLand
27 cardsMONEY CARDS·56 CARDS·$877.98
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Planeswalker
2 cardsCreature
20 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land50
Nonbasic27
Basic23
Forest24
Cave1
Dryad1
Creature25
Beast5
Elf4
Scout4
Elemental3
Human3
Snake3
Dryad2
Shaman2
Centaur1
Chimera1
Cleric1
Dinosaur1
Druid1
Eldrazi1
Forest1
Hydra1
Insect1
Monk1
Nymph1
Plant1
Ranger1
Sloth1
Sorcerer1
Party1
Sorcery8
Artifact7
Beast1
Enchantment7
Aura2
Centaur1
Dryad1
Nymph1
Instant5
Planeswalker2
Nissa2
Legends10
Historic17
LAND PROBABILITY
49 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.8%
TURN 518.1%
TURN 633.8%
TURN 750.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS22 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Arrange your library in any order
- Put all lands from your hand and library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 22 cards not in the pool
BANNED · 2
NOT IN THE POOL · 22
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