COMMANDER · DECK
Earth Kingdom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
13 cardsArtifact
18 cardsSorcery
10 cardsInstant
9 cardsLand
14 cardsMONEY CARDS·39 CARDS·$288.25
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Creature
9 cardsEnchantment
8 cardsArtifact
12 cardsInstant
3 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic11
Basic22
Forest8
Mountain7
Plains7
Cave1
Artifact23
Equipment1
Wall1
Creature17
Human12
Ally10
Warrior5
Badger2
Mole2
Noble2
Ape1
Avatar1
Citizen1
Druid1
Elf1
Goat1
Peasant1
Performer1
Scout1
Soldier1
Wall1
Party5
Enchantment13
Aura2
Saga2
Sorcery10
Lesson6
Instant9
Lesson3
Legends14
Historic34
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- You have protection from everything during your opponents' turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 cards not in the pool
NOT IN THE POOL · 5
Comments · 0
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