COMMANDER · DECK
goddess
Bracket 4 · Optimized2020-05-18
DECK $
$1,102.49
MYTHIC
11
RARE
49
UNCOMMON
19
COMMON
21
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
34 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
1 cardsInstant
15 cardsLand
25 cardsMONEY CARDS·60 CARDS·$871.09
Sign in to save your threshold.
Planeswalker
1 cardsCreature
15 cardsEnchantment
5 cardsArtifact
8 cardsInstant
11 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Naru Meha, Master Wizard + Ghostly Flicker: late two-card combo, for eight mana or less
- Acrobatic Maneuver + Naru Meha, Master Wizard: late two-card combo, for eight mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less
- Acrobatic Maneuver + Naru Meha, Master Wizard — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature35
Human13
Wizard13
Angel5
Cleric4
Faerie3
Spirit3
Cat2
God2
Horror2
Vedalken2
Artificer1
Bird1
Gargoyle1
Merfolk1
Myr1
Noble1
Pirate1
Rogue1
Shapeshifter1
Soldier1
Outlaws2
Party18
Land28
Nonbasic23
Basic5
Island5
Plains4
Desert1
Artifact15
Myr1
Instant15
Enchantment8
God2
Planeswalker1
Teferi1
Sorcery1
Legends14
Historic29
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite ETBInfinite LTBInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite card drawNear-infinite ETBNear-infinite LTBInfinite draw triggersNear-infinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control