COMMANDER · DECK
Iroh, Dragon of the West
Bracket 3 · Upgraded@Jinglezz · 2026-04-09
DECK $
$454.04
MYTHIC
14
RARE
47
UNCOMMON
15
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
13 cardsLand
12 cardsMAYBE7 CARDS
Creature
2 cardsArtifact
2 cardsInstant
3 cardsMONEY CARDS·55 CARDS·$351.00
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Creature
22 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
9 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Hellkite Charger + Firebending Student: early arguably two-card combo, with no mana to spend
- Hellkite Charger + Zuko, Firebending Master: early arguably two-card combo, with no mana to spend
- Avatar Roku, Firebender + Hellkite Charger + Iroh, Dragon of the West: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Hellkite Charger + Firebending Student — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Zuko, Firebending Master — Bracket 3, early arguably two-card combo, with no mana to spend
- Avatar Roku, Firebender + Hellkite Charger + Iroh, Dragon of the West — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Sozin's Comet — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Mountain25
Desert1
Creature34
Human11
Dragon5
Goblin4
Warrior4
Ally3
Elemental3
Noble3
Shaman3
Spirit3
Avatar2
Mouse2
Phoenix2
Soldier2
Villain2
Assassin1
Bard1
Berserker1
Dwarf1
Hydra1
Knight1
Monk1
Rebel1
Robot1
Saga1
Samurai1
Outlaws1
Party4
Instant14
Lesson1
Sorcery8
Lesson1
Artifact7
Equipment2
Robot1
Villain1
Enchantment5
Avatar1
Saga1
Legends20
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite damage to one opponentInfinitely powerful red creatures you control until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinitely powerful creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turnInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely powerful red creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red mana
Infinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite damage to one opponentInfinite untap of creatures you control
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinitely powerful creatures you control until end of turn
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite combat phasesInfinite red manaInfinite combat damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite combat damage
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite damage to one opponent
Infinite combat phasesInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce