MetaMox
COMMANDER · DECK
@hunterlewis0824 · 2026-05-10
The Necrobloom
DECK $
$1,214.84
MYTHIC
11
RARE
65
UNCOMMON
17
COMMON
7
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

3 cards

Sorcery

5 cards

Instant

7 cards

Land

40 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$963.29
Sign in to save your threshold.

Creature

27 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

2 cards

Instant

6 cards

Land

32 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811222031542526+
COLOR
W: 26 pipsB: 22 pipsG: 37 pipsC: 90 pips
TYPES
Land40
Nonbasic35
Basic5
Forest7
Plains7
Swamp6
Cave1
Planet1
Urza's1
Creature37
Human12
Cleric3
Elf3
Insect3
Angel2
Archon2
Frog2
Horror2
Knight2
Monk2
Phyrexian2
Praetor2
Rogue2
Scout2
Shaman2
Soldier2
Spirit2
Advisor1
Beast1
Cat1
Citizen1
Dauthi1
Druid1
Dryad1
Halfling1
Kithkin1
Minion1
Nightmare1
Noble1
Nymph1
Plant1
Snake1
Vampire1
Warrior1
Wizard1
Zombie1
Outlaws2
Party7
Enchantment13
Spirit2
Dryad1
Human1
Insect1
Monk1
Nymph1
Instant8
Sorcery5
Artifact3
Equipment1
Legends20
Historic23
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMBOS20 COMBOS
Bracket 4
mass land denial
  • Opponents can't activate abilities of lands or creatures they control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can't tap lands for mana
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can't have lands on the battlefield
  • Lock
  • Mass Land Denial
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
View
Comments · 0
No comments yet.