COMMANDER · DECK
Knights Charge For Glory!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
33 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
6 cardsInstant
8 cardsLand
23 cardsMONEY CARDS·23 CARDS·$79.75
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Creature
9 cardsEnchantment
4 cardsArtifact
3 cardsInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic20
Basic15
Island7
Plains6
Swamp6
Lair1
Creature34
Knight33
Human19
Zombie7
Adventure5
Vampire4
Merfolk1
Robot1
Sphinx1
Spirit1
Vedalken1
Vehicle1
Artifact12
Equipment3
Knight1
Robot1
Vedalken1
Vehicle1
Instant10
Adventure2
Knight2
Zombie2
Sorcery9
Adventure3
Human3
Knight3
Enchantment6
Aura1
Saga1
Planeswalker1
Kaya1
Legends11
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
+ 13 CARDS NOT IN PRECON
Comments · 0
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