COMMANDER · DECK
Lord of Tresserhorn - Tuned
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
9 cardsInstant
15 cardsLand
17 cardsMONEY CARDS·34 CARDS·$195.57
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Creature
8 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
5 cardsInstant
8 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island11
Swamp11
Mountain4
Creature24
Zombie6
Human4
Goblin3
Myr3
Incarnation2
Knight2
Rogue2
Warrior2
Wizard2
Adventure1
Beast1
Bird1
Elk1
God1
Golem1
Horror1
Skeleton1
Outlaws2
Party6
Artifact16
Equipment4
Myr3
Bird1
Elk1
Golem1
Instant16
Adventure1
Knight1
Zombie1
Sorcery9
Enchantment6
Aura3
Legends2
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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