COMMANDER · DECK
Commander - Arcades, with a single Strategy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
42 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
3 cardsInstant
3 cardsLand
24 cardsSIDEBOARD6 CARDS
Creature
5 cardsSorcery
1 cardMAYBE26 CARDS
Creature
23 cardsEnchantment
3 cardsMONEY CARDS·36 CARDS·$285.51
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Creature
14 cardsEnchantment
5 cardsArtifact
1 cardLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature43
Wall25
Plant7
Human4
Jellyfish4
Soldier3
Spirit3
Golem2
Dragon1
Druid1
Elder1
Phyrexian1
Shapeshifter1
Turtle1
Zombie1
Land40
Nonbasic22
Basic18
Forest9
Island9
Plains9
Golem1
Artifact11
Wall6
Equipment3
Golem2
Phyrexian1
Enchantment9
Aura5
Instant3
Sorcery3
Legends3
Historic12
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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