MetaMox
COMMANDER · DECK

Korvoldland

No bracket · Banned
2020-06-20
Korvold, Fae-Cursed King
BANNED: 2 CARDS
DECK $
$1,348.98
MYTHIC
12
RARE
53
UNCOMMON
16
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

19 cards

Enchantment

5 cards

Artifact

12 cards

Sorcery

15 cards

Instant

8 cards

Land

30 cards
MONEY CARDS·75 CARDS·$1,070.03
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Creature

17 cards

Enchantment

5 cards

Artifact

9 cards

Sorcery

13 cards

Instant

6 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 2 banned cards — the list isn’t Commander-legal, so it has no bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
CEDH
Not legal
  • 2 banned cards
CURVE
10111202133645546+
COLOR
B: 17 pipsR: 10 pipsG: 39 pipsC: 107 pips
TYPES
Land39
Nonbasic27
Basic12
Mountain7
Swamp6
Forest5
Creature20
Elemental3
Shaman3
Snake3
Dragon2
Elf2
Goblin2
Human2
Cat1
Cleric1
Dryad1
Eldrazi1
Frog1
Horror1
Merfolk1
Monk1
Nightmare1
Noble1
Nymph1
Pirate1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery15
Artifact12
Equipment1
Instant8
Enchantment6
Dryad1
Nymph1
Planeswalker1
Windgrace1
Legends8
Historic20
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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