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COMMANDER · DECK

Flubs the Fool

Bracket 4 · Optimized
@Edwan Drassen · 2025-02-12
Flubs, the Fool
DECK $
$504.11
MYTHIC
7
RARE
42
UNCOMMON
19
COMMON
32
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

21 cards

Enchantment

9 cards

Artifact

3 cards

Sorcery

15 cards

Instant

10 cards

Land

26 cards
MONEY CARDS·51 CARDS·$389.95
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Creature

15 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

8 cards

Instant

5 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • and 11 more combos that bear on the bracket, listed below
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0071172193842556+
COLOR
U: 15 pipsR: 19 pipsG: 46 pipsC: 97 pips
TYPES
Land41
Nonbasic23
Basic18
Forest15
Mountain11
Island9
Creature22
Human4
Scout3
Druid2
Elemental2
Elf2
Incarnation2
Insect2
Snake2
Ally1
Bear1
Beast1
Centaur1
Cleric1
Construct1
Frog1
Knight1
Merfolk1
Minotaur1
Monk1
Noble1
Pirate1
Shaman1
Treefolk1
Wizard1
Outlaws1
Party2
Sorcery15
Arcane1
Enchantment10
Centaur1
Instant10
Artifact4
Construct1
Legends10
Historic14
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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