COMMANDER · DECK
Mono good
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
15 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·20 CARDS·$56.80
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Creature
7 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
3 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic2
Basic37
Forest37
Desert1
Creature26
Hydra12
Beast2
Elemental2
Elf2
Giant2
Human2
Boar1
Dragon1
Druid1
Goat1
Monk1
Ooze1
Plant1
Scarecrow1
Shaman1
Snake1
Spellshaper1
Thopter1
Turtle1
Wizard1
Party1
Sorcery15
Arcane1
Artifact13
Book1
Dragon1
Scarecrow1
Thopter1
Enchantment9
Aura2
Monk1
Snake1
Treefolk1
Instant2
Legends5
Historic17
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite mana lands you control can produce
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite mana lands you control can produce
- Infinite green mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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