MetaMox
COMMANDER · DECK
@LittleMax2023 · 2026-08-25
NO COMMANDER
DECK $
$458.25
MYTHIC
5
RARE
43
UNCOMMON
24
COMMON
28
MAIN100 CARDS

Creature

23 cards

Enchantment

4 cards

Artifact

13 cards

Sorcery

16 cards

Instant

12 cards

Land

27 cards
MONEY CARDS·54 CARDS·$353.86
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Creature

15 cards

Enchantment

2 cards

Artifact

7 cards

Sorcery

16 cards

Instant

10 cards

Land

4 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20121262113844546+
COLOR
U: 29 pipsB: 24.5 pipsR: 23 pipsC: 91 pips
TYPES
Land33
Nonbasic25
Basic8
Island4
Mountain4
Swamp4
Cave1
Weird1
Creature23
Wizard7
Human6
Rogue3
Dragon2
Faerie2
Thrull2
Zombie2
Ape1
Archer1
Assassin1
Avatar1
Barbarian1
Construct1
Dog1
Goblin1
Illusion1
Merfolk1
Orc1
Phyrexian1
Shapeshifter1
Spirit1
Treasure1
Vedalken1
Villain1
Weird1
Outlaws4
Party10
Sorcery16
Artifact15
Construct1
Dog1
Phyrexian1
Treasure1
Instant12
Arcane1
Enchantment4
Aura3
Legends5
Historic20
LAND PROBABILITY
32 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.8%
TURN 550.1%
TURN 672.7%
TURN 786.7%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite card draw
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
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