COMMANDER · DECK
~Kenrith Evolution League 1.0
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
6 cardsInstant
12 cardsLand
32 cardsSIDEBOARD11 CARDS
Creature
3 cardsSorcery
2 cardsInstant
4 cardsLand
2 cardsMAYBE33 CARDS
Creature
6 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
4 cardsInstant
15 cardsMONEY CARDS·100 CARDS·$5,454.94
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Creature
31 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
7 cardsInstant
26 cardsLand
21 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature32
Human13
Druid7
Elf7
Cleric3
Spirit3
Wizard3
Monk2
Shaman2
Advisor1
Archon1
Bird1
Construct1
Drake1
Frog1
Giant1
Illusion1
Kor1
Mutant1
Nightmare1
Noble1
Soldier1
Party6
Land32
Nonbasic32
Forest6
Island6
Swamp6
Mountain4
Plains4
Instant12
Artifact11
Cleric1
Construct1
Human1
Enchantment10
Spirit1
Sorcery6
Legends4
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
No bracket · Banned
2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
- Exile your library
- Win the game
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 3
locks the table
- Opponents can't cast spells
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 3
locks the table
- Counter all spells opponents cast from their hands
- Lock
Bracket 3
locks the table
- Players can't cast spells from their hand
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers for all players
- Infinite looting for all players
- Infinite self-discard triggers for all players
- Near-infinite colored mana
- Near-infinite Treasure tokens
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
15 banned cards
BANNED · 15
CEDH
Not legal
- 16 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
7 banned cards, 36 cards not in the pool
BANNED · 7
NOT IN THE POOL · 36
Comments · 0
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