MetaMox
COMMANDER · DECK
@Dwreck · 2026-08-19
Nekusar, the Mindrazer
DECK $
$2,668.07
MYTHIC
12
RARE
66
UNCOMMON
30
COMMON
23
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

17 cards

Sorcery

6 cards

Instant

14 cards

Land

22 cards
MONEY CARDS·85 CARDS·$2,120.35
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Creature

23 cards

Enchantment

4 cards

Artifact

14 cards

Sorcery

10 cards

Instant

17 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20611321631446556+
COLOR
U: 22 pipsB: 26 pipsR: 21 pipsC: 125 pips
TYPES
Land37
Nonbasic22
Basic15
Mountain9
Island8
Swamp5
Djinn1
Goblin1
Lair1
Monk1
Weird1
Creature27
Wizard9
Human8
Phyrexian4
Demon3
Horror3
Archer2
Construct2
Spirit2
Assassin1
Avatar1
Djinn1
Dragon1
Elder1
Goblin1
Hag1
Monk1
Mutant1
Orc1
Praetor1
Tyranid1
Weird1
Zombie1
Outlaws1
Party9
Artifact20
Construct2
Phyrexian2
Book1
Equipment1
Horror1
Instant15
Trap1
Sorcery6
Enchantment3
Hag1
Legends18
Historic35
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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