COMMANDER · DECK
Merfolk 3color
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
43 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
5 cardsInstant
1 cardLand
32 cardsMONEY CARDS·50 CARDS·$463.82
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Creature
16 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
3 cardsInstant
1 cardLand
22 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature44
Merfolk41
Wizard12
Rogue5
Shaman4
Soldier4
Druid3
Noble2
Scout2
Spirit2
Villain2
Warrior2
Archer1
God1
Human1
Knight1
Mutant1
Shapeshifter1
Changeling1
Outlaws5
Party18
Land38
Nonbasic29
Basic9
Island10
Forest7
Plains7
Enchantment9
Merfolk1
Artifact5
Sorcery5
Merfolk1
Instant1
Legends14
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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