MetaMox
COMMANDER · DECK
@Reaper_24 · 2026-09-07
Nekusar, the Mindrazer
DECK $
$253.91
MYTHIC
4
RARE
38
UNCOMMON
17
COMMON
41
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

21 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

12 cards

Instant

9 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101192163747536+
COLOR
U: 27 pipsB: 27 pipsR: 15 pipsC: 98 pips
TYPES
Land37
Nonbasic15
Basic22
Island8
Mountain8
Swamp8
Creature22
Wizard9
Human7
Archer2
Avatar2
Horror2
Phyrexian2
Zombie2
Construct1
Detective1
Devil1
Dragon1
Faerie1
Gnome1
Goblin1
Hero1
Mutant1
Orc1
Otter1
Robot1
Rogue1
Serpent1
Sorcerer1
Specter1
Vehicle1
Outlaws1
Party10
Artifact14
Phyrexian2
Construct1
Equipment1
Horror1
Robot1
Vehicle1
Sorcery12
Enchantment9
Aura6
Instant9
Legends9
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS8 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite lifeloss
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game at the beginning of their next upkeep
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Group
Color
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