COMMANDER · DECK
OG Strider
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
1 cardInstant
15 cardsLand
28 cardsSIDEBOARD7 CARDS
Enchantment
5 cardsInstant
2 cardsMAYBE77 CARDS
Creature
26 cardsEnchantment
13 cardsArtifact
19 cardsSorcery
5 cardsInstant
12 cardsLand
2 cardsMONEY CARDS·98 CARDS·$1,024.44
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Creature
27 cardsEnchantment
27 cardsArtifact
17 cardsSorcery
2 cardsInstant
11 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic24
Basic12
Forest8
Plains8
Island7
Mountain7
Creature25
Human21
Soldier7
Noble5
Knight4
Cleric3
Elf2
Warrior2
Advisor1
Construct1
Elk1
Glimmer1
Golem1
Party5
Enchantment16
Aura1
Class1
Elk1
Glimmer1
Instant15
Artifact11
Equipment2
Construct1
Golem1
Human1
Soldier1
Sorcery1
Legends15
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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