COMMANDER · DECK
Rasputin, Dreamweaver
No bracket · Banned2020-07-12
BANNED: 1 CARD
DECK $
$2,595.74
MYTHIC
16
RARE
43
UNCOMMON
19
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
5 cardsInstant
16 cardsLand
25 cardsMAYBE1 CARD
Land
1 cardsMONEY CARDS·68 CARDS·$2,067.30
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Planeswalker
1 cardsCreature
12 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
4 cardsInstant
13 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Rasputin Dreamweaver + Eldrazi Displacer — Bracket 4, early two-card combo, for four mana or less
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Island8
Plains8
Creature24
Human9
Wizard6
Spirit3
Cleric2
Eldrazi2
Elemental2
Advisor1
Angel1
Artificer1
Cat1
Drake1
Gargoyle1
Giant1
Illusion1
Kithkin1
Noble1
Scout1
Shapeshifter1
Soldier1
Vedalken1
Party8
Artifact16
Gargoyle1
Instant16
Enchantment5
Sorcery5
Planeswalker1
Venser1
Legends10
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite recursion of creature cards with power 2 or less
Infinite LTBInfinite ETBInfinite tapped creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, for four mana or lessInfinite blinking of most creaturesInfinite colorless manaInfinite ETBInfinite LTBInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite ETBNear-infinite lifegainNear-infinite lifegain triggersNear-infinite LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control