COMMANDER · DECK
The Fantastic Four (Clones/Walls)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
14 cardsInstant
13 cardsLand
34 cardsMONEY CARDS·51 CARDS·$685.02
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Creature
7 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
12 cardsInstant
7 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic30
Basic8
Forest8
Island8
Mountain8
Plains8
Creature23
Human13
Hero11
Wall5
Scientist3
Elder2
Alien1
Archer1
Artificer1
Dragon1
Golem1
Illusion1
Inhuman1
Noble1
Plant1
Rogue1
Shapeshifter1
Villain1
Outlaws1
Party1
Sorcery14
Instant13
Artifact9
Equipment1
Golem1
Wall1
Enchantment5
Legends19
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 3
locks the table
- Creatures can't attack
- Lock
Bracket 3
locks the table
- Creatures can't attack
- Lock
Bracket 3
locks the table
- Creatures can't attack
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
Comments · 0
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