MetaMox
COMMANDER · DECK
@KingRisen · 2026-07-27
Glarb, Calamity's Augur
BANNED: 1 CARDSINGLETON: 1 CARD
DECK $
$1,529.88
MYTHIC
14
RARE
60
UNCOMMON
10
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

20 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

12 cards

Instant

21 cards

Land

29 cards
MONEY CARDS·88 CARDS·$1,221.90
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Creature

19 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

11 cards

Instant

20 cards

Land

28 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
101911721034435116+
COLOR
U: 24 pipsB: 34.5 pipsG: 25.5 pipsC: 110 pips
TYPES
Land34
Nonbasic26
Basic8
Forest8
Island8
Swamp7
Cave1
Urza's1
Instant22
Creature21
Human4
Elf3
Shaman3
Druid2
Frog2
Horror2
Wizard2
Archer1
Avatar1
Bird1
Citizen1
Dinosaur1
Dragon1
Elder1
Eldrazi1
Elemental1
Halfling1
Kraken1
Merfolk1
Monk1
Noble1
Orc1
Phyrexian1
Praetor1
Rogue1
Snake1
Spirit1
Outlaws1
Party3
Sorcery12
Artifact7
Equipment1
Enchantment4
Aura1
Legends10
Historic17
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMBOS5 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Group
Color
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