MetaMox
COMMANDER · DECK

GIT FROGGED!

Bracket 4 · Optimized
2020-04-16
The Gitrog Monster
DECK $
$570.69
MYTHIC
7
RARE
36
UNCOMMON
18
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

7 cards

Artifact

3 cards

Sorcery

15 cards

Instant

11 cards

Land

23 cards
MONEY CARDS·53 CARDS·$444.76
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Creature

17 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

7 cards

Instant

9 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
10131142143646536+
COLOR
B: 18.5 pipsG: 50.5 pipsC: 92 pips
TYPES
Land42
Nonbasic21
Basic21
Forest13
Swamp10
Desert2
Creature22
Elf4
Druid2
Eldrazi2
Elemental2
Human2
Imp2
Shaman2
Bird1
Centaur1
Cleric1
Demon1
Dinosaur1
Dryad1
Frog1
Horror1
Merfolk1
Nymph1
Phyrexian1
Plant1
Scout1
Skeleton1
Snake1
Troll1
Wall1
Warrior1
Wizard1
Zombie1
Party3
Sorcery15
Arcane1
Instant11
Enchantment9
Aura1
Centaur1
Dryad1
Nymph1
Saga1
Artifact3
Legends4
Historic8
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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