MetaMox
COMMANDER · DECK
@RedBishopp · 2026-10-15
Phenax, God of Deception
DECK $
$213.37
MYTHIC
12
RARE
33
UNCOMMON
14
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

7 cards

Instant

7 cards

—

12 cards
NAMECOSTPRICE
Cruel Calculations (FRA:336)
$0.00
Cut Your Losses (SNC:410)
$0.00
Glasspool Mimic (ZNR:328)
$0.00
Gloomlake Verge (DSK:331)
$0.00
Haunted Hellride (DFT:325)
$0.00
Lich's Relic (FRA:365)
$0.00
Restless Reef (LCI:349)
$0.00
Ruin Crab (ZNR:295)
$0.00
Singularity Rupture (EOE:350)
$0.00
The Meathook Massacre (MID:348)
$0.00
Unstoppable Plan (DFT:382)
$0.00
Waterfront District (SNC:357)
$0.00

Battle

1 card

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0031112143547596+
COLOR
U: 40.5 pipsB: 44.5 pipsC: 90 pips
TYPES
Land38
Nonbasic19
Basic19
Swamp13
Island12
Desert1
Gate1
Human1
Rogue1
Vehicle1
Creature26
Human5
Vampire4
Demon3
God3
Nightmare3
Rogue2
Spirit2
Wall2
Wizard2
Zombie2
Adventure1
Bird1
Dog1
Faerie1
Hero1
Horror1
Knight1
Noble1
Ooze1
Phyrexian1
Siege1
Spider1
Outlaws2
Party4
Sorcery9
Nightmare2
Adventure1
Artifact8
Equipment3
Vehicle1
Wall1
Instant7
Enchantment6
Aura2
Curse2
God1
Nightmare1
Planeswalker2
Ashiok2
Battle1
Siege1
Zombie1
Legends14
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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