COMMANDER · DECK
FFVII Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsArtifact
18 cardsSorcery
10 cardsInstant
10 cardsLand
36 cardsMAYBE17 CARDS
Creature
5 cardsArtifact
2 cardsSorcery
5 cardsLand
4 cardsMONEY CARDS·42 CARDS·$349.39
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Creature
11 cardsArtifact
9 cardsSorcery
5 cardsInstant
3 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic35
Basic1
Forest7
Plains6
Mountain5
Swamp3
Town3
Island2
Adventure1
Creature26
Human20
Soldier6
Assassin4
Mercenary3
Warrior3
Avatar2
Beast2
Cleric2
Ninja2
Rebel2
Alien1
Angel1
Cat1
Druid1
Monk1
Moogle1
Noble1
Phyrexian1
Pilot1
Scientist1
Shaman1
Werewolf1
Outlaws7
Party5
Artifact19
Equipment16
Cat1
Moogle1
Sorcery11
Adventure1
Town1
Instant10
Legends30
Historic44
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Near-infinite artifact ETB
- Near-infinite artifact LTB
- Near-infinite artifact sacrifice triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite colored mana
- Near-infinite combat damage
- Near-infinite Treasure tokens
- Near-infinite combat phases
ALSO NEEDS
Card That Copies a Creature
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
Comments · 0
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