COMMANDER · DECK
The Git-good-Frog
2021-08-20
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$819.36
MYTHIC
18
RARE
45
UNCOMMON
16
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Planeswalker
1 cardCreature
27 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
11 cardsInstant
14 cardsLand
25 cardsMAYBE7 CARDS
Creature
3 cardsEnchantment
2 cardsSorcery
2 cardsMONEY CARDS·67 CARDS·$644.97
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Planeswalker
1 cardCreature
19 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
10 cardsInstant
10 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic23
Basic17
Forest10
Swamp10
Aura1
Dryad1
Saga1
Urza's1
Creature28
Elf5
Human5
Elemental4
Shaman3
Zombie3
Druid2
Dryad2
Nightmare2
Scout2
Warrior2
Avatar1
Cleric1
Demon1
Dinosaur1
Forest1
Frog1
Horror1
Horse1
Hydra1
Merfolk1
Monk1
Nymph1
Ooze1
Phyrexian1
Snake1
Treefolk1
Wizard1
Wurm1
Party4
Instant15
Sorcery11
Enchantment7
Aura2
Dryad1
Nymph1
Saga1
Urza's1
Artifact4
Planeswalker1
Liliana1
Legends13
Historic18
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite death triggers
- Infinite creature tokens
- Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite black mana
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 25 cards not in the pool
BANNED · 1
NOT IN THE POOL · 25
Comments · 0
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