MetaMox
COMMANDER · DECK
2021-08-20
The Gitrog Monster
101 CARDS (LIMIT 100)SINGLETON: 1 CARD
DECK $
$819.36
MYTHIC
18
RARE
45
UNCOMMON
16
COMMON
26
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN100 CARDS

Planeswalker

1 card

Creature

27 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

11 cards

Instant

14 cards

Land

25 cards
MAYBE7 CARDS

Creature

3 cards

Enchantment

2 cards

Sorcery

2 cards
MONEY CARDS·67 CARDS·$644.97
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Planeswalker

1 card

Creature

19 cards

Enchantment

6 cards

Artifact

3 cards

Sorcery

10 cards

Instant

10 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091821731246576+
COLOR
B: 35 pipsG: 46 pipsC: 115 pips
TYPES
Land40
Nonbasic23
Basic17
Forest10
Swamp10
Aura1
Dryad1
Saga1
Urza's1
Creature28
Elf5
Human5
Elemental4
Shaman3
Zombie3
Druid2
Dryad2
Nightmare2
Scout2
Warrior2
Avatar1
Cleric1
Demon1
Dinosaur1
Forest1
Frog1
Horror1
Horse1
Hydra1
Merfolk1
Monk1
Nymph1
Ooze1
Phyrexian1
Snake1
Treefolk1
Wizard1
Wurm1
Party4
Instant15
Sorcery11
Enchantment7
Aura2
Dryad1
Nymph1
Saga1
Urza's1
Artifact4
Planeswalker1
Liliana1
Legends13
Historic18
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Near-infinitely large creature until end of turn
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite death triggers
  • Infinite creature tokens
  • Infinite landfall triggers
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite black mana
  • Near-infinite self-discard triggers
Group
Color
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