COMMANDER · DECK
GATE CONTROL
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
15 cardsInstant
13 cardsLand
29 cardsMONEY CARDS·36 CARDS·$140.77
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Creature
8 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
7 cardsInstant
6 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic28
Basic10
Gate20
Forest10
Cave1
Urza's1
Creature17
Elf5
Human3
Rogue2
Scout2
Avatar1
Cleric1
Construct1
Druid1
Eldrazi1
Elemental1
Fungus1
God1
Incarnation1
Knight1
Plant1
Snake1
Soldier1
Vedalken1
Villain1
Warrior1
Wizard1
Zombie1
Outlaws2
Party5
Sorcery15
Instant13
Artifact12
Equipment2
Construct1
Enchantment7
God1
Legends6
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 24 cards not in the pool
BANNED · 1
NOT IN THE POOL · 24
Comments · 0
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