MetaMox
COMMANDER · DECK
@seapig · 2026-03-30
DECK $
$184.89
MYTHIC
5
RARE
44
UNCOMMON
31
COMMON
42
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

21 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

11 cards

Instant

17 cards

Land

19 cards
MONEY CARDS·48 CARDS·$129.25
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Creature

17 cards

Enchantment

2 cards

Artifact

10 cards

Sorcery

5 cards

Instant

8 cards

Land

6 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00121292103646506+
COLOR
U: 30 pipsB: 8 pipsR: 19 pipsC: 88 pips
TYPES
Land36
Nonbasic17
Basic19
Island8
Mountain7
Swamp6
Cave1
Gate1
Weird1
Creature22
Human6
Pirate5
Wizard5
Rogue4
Merfolk3
Spirit3
Phyrexian2
Siren2
Villain2
Ape1
Avatar1
Beast1
Demon1
Drake1
Elemental1
Goblin1
Imp1
Kor1
Minotaur1
Scientist1
Shaman1
Shark1
Weird1
Zombie1
Outlaws9
Party9
Instant17
Artifact11
Cave1
Vehicle1
Sorcery11
Enchantment5
Background1
Class1
Legends11
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite damage
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite damage
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite rummaging
Group
Color
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