COMMANDER · DECK
zur lich
COMMAND1 CARD
Creature
1 cardMAIN124 CARDS
Creature
15 cardsEnchantment
29 cardsArtifact
16 cardsSorcery
9 cardsInstant
20 cardsLand
28 cardsMONEY CARDS·88 CARDS·$985.27
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Creature
11 cardsEnchantment
25 cardsArtifact
10 cardsSorcery
6 cardsInstant
18 cardsLand
18 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic25
Basic10
Island7
Plains5
Swamp4
Saga1
Urza's1
Enchantment32
Aura2
God1
Saga1
Spirit1
Urza's1
Instant20
Artifact18
Equipment2
Angel1
Book1
Human1
Soldier1
Creature16
Human7
Angel5
Wizard3
Cleric2
Spirit2
Advisor1
Druid1
God1
Soldier1
Zombie1
Party5
Sorcery9
Legends7
Historic25
LAND PROBABILITY
35 LANDS · 124 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.3%
TURN 558.2%
TURN 679.7%
TURN 791.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite card draw
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 3
locks the table
- Destroy all creatures that enter the battlefield
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Draw the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Draw the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Draw the game
Bracket 1
doesn’t raise the bracket
- Draw the game
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 41 cards not in the pool
BANNED · 5
NOT IN THE POOL · 41
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