COMMANDER · DECK
Saskia Beat Down 1
Bracket 4 · Optimized2016-11-06
ONLY 99 CARDSNO COMMANDER
DECK $
$1,228.37
MYTHIC
24
RARE
50
UNCOMMON
13
COMMON
13
MAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
10 cardsLand
32 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·65 CARDS·$973.62
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Creature
23 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
6 cardsInstant
5 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Aggravated Assault + Nature's Will: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Aggravated Assault + Nature's Will — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic29
Basic8
Forest8
Mountain7
Plains6
Swamp6
Dryad1
Creature30
Angel4
Phyrexian4
Praetor4
God3
Human3
Beast2
Bird2
Elf2
Scout2
Shaman2
Warrior2
Wizard2
Demon1
Dragon1
Dryad1
Elder1
Eldrazi1
Elemental1
Elephant1
Forest1
Ogre1
Orc1
Plant1
Snake1
Spirit1
Zombie1
Party4
Enchantment10
God3
Instant10
Sorcery9
Artifact7
Equipment2
Legends16
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce