COMMANDER · DECK
Firebending
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
14 cardsInstant
21 cardsLand
3 cardsMONEY CARDS·8 CARDS·$39.66
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Creature
2 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land30
Basic30
Mountain12
Island11
Swamp7
Instant21
Lesson4
Creature19
Human8
Wizard8
Ally2
Goblin2
Performer2
Rogue2
Vampire2
Assassin1
Bird1
Efreet1
God1
Merfolk1
Monk1
Noble1
Otter1
Soldier1
Sorcerer1
Vedalken1
Villain1
Wall1
Outlaws3
Party10
Sorcery14
Enchantment12
Aura4
Plan2
Case1
Artifact6
Equipment1
Wall1
Legends13
Historic18
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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