MetaMox
COMMANDER · DECK
2021-09-12
ONLY 99 CARDSBANNED: 2 CARDS
DECK $
$1,948.78
MYTHIC
11
RARE
73
UNCOMMON
16
COMMON
6
COMMAND1 CARD

Creature

1 card
MAIN98 CARDS

Planeswalker

1 card

Creature

28 cards

Enchantment

13 cards

Artifact

3 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

23 cards

Land

29 cards
MAYBE16 CARDS

Planeswalker

2 cards

Creature

2 cards

Enchantment

1 card
NAMECOSTPRICE

Sorcery

1 card
NAMECOSTPRICE

Instant

4 cards

Land

6 cards
MONEY CARDS·97 CARDS·$1,554.27
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Planeswalker

3 cards

Creature

22 cards

Enchantment

12 cards

Artifact

3 cards

Sorcery

2 cards

Instant

26 cards

Land

29 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20211262163242506+
COLOR
W: 25 pipsU: 24 pipsB: 11 pipsR: 6 pipsG: 21 pipsC: 52 pips
TYPES
Creature29
Human12
Druid5
Elf3
Goblin3
Shaman3
Soldier3
Wizard3
Bird2
Cleric2
Rogue2
Angel1
Archon1
Demon1
Dryad1
Faerie1
Monk1
Noble1
Ouphe1
Pirate1
Spirit1
Treefolk1
Unicorn1
Outlaws3
Party7
Land29
Nonbasic29
Island8
Mountain7
Forest6
Plains6
Swamp5
Instant23
Enchantment15
Aura2
Dryad1
Spirit1
Artifact4
Human1
Soldier1
Planeswalker1
Teferi1
Sorcery1
Legends7
Historic11
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
COMMANDER BRACKET
No bracket · Banned

2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓

COMBOS15 COMBOS
Bracket 3
locks the table
  • Exile all noncreature spells players cast from their hand
  • Players can only cast one noncreature spell per turn
  • Lock
Bracket 3
locks the table
  • Players can't cast spells from their hand
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Players can't cast spells from their hand
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast from their hands
  • Lock
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Players can't cast spells from their hand
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite colored mana
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite colored mana
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mana lands you control can produce
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mana lands you control can produce
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite non-blue mana of colors among permanents you control
  • Infinite mana of colors among permanents you control
Group
Color
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