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COMMANDER · DECK

Marchesa Aikido

Bracket 4 · Optimized
@GrumpyLumpus · 2026-10-10
Queen Marchesa
DECK $
$978.53
MYTHIC
14
RARE
58
UNCOMMON
15
COMMON
13
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

26 cards

Enchantment

15 cards

Artifact

8 cards

Sorcery

3 cards

Instant

10 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$773.77
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Creature

18 cards

Enchantment

12 cards

Artifact

6 cards

Sorcery

2 cards

Instant

7 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Guilty Conscience + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Spiteful Sliver: early two-card combo, with no mana to spend
  • and 35 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 38
CURVE
00411421731745556+
COLOR
W: 39.5 pipsB: 16 pipsR: 26.5 pipsC: 126 pips
TYPES
Land37
Nonbasic28
Basic9
Plains9
Mountain5
Swamp2
Saga1
Urza's1
Creature27
Human9
Advisor3
Goblin2
Horror2
Phyrexian2
Angel1
Artificer1
Assassin1
Beast1
Boar1
Construct1
Dinosaur1
Djinn1
Dragon1
Druid1
Dwarf1
Elemental1
God1
Insect1
Knight1
Minotaur1
Pirate1
Rhino1
Rogue1
Sliver1
Soldier1
Spirit1
Werewolf1
Wizard1
Outlaws3
Party2
Enchantment17
Aura5
God1
Saga1
Urza's1
Instant10
Artifact9
Equipment3
Construct1
Infinity1
Stone1
Sorcery3
Legends12
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS38 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageOpponents can't gain life for the rest of the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageDraw the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Group
Color
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