COMMANDER · DECK
Enchantments
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
37 cardsSorcery
4 cardsInstant
4 cardsLand
12 cardsMONEY CARDS·41 CARDS·$203.46
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Creature
9 cardsEnchantment
23 cardsSorcery
2 cardsInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment43
Aura27
Human2
Dryad1
Griffin1
Monk1
Nymph1
Spirit1
Land34
Nonbasic11
Basic23
Plains14
Forest13
Aura1
Creature22
Human8
Knight5
Advisor2
Angel2
Fox2
Spirit2
Warrior2
Archon1
Beast1
Cat1
Dragon1
Dryad1
Griffin1
Kor1
Monk1
Nymph1
Soldier1
Wizard1
Party3
Instant4
Sorcery4
Legends11
Historic11
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite creature tokens
- Infinite ETB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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