MetaMox
COMMANDER · DECK
@medz1592 · 2026-08-11
The Necrobloom
DECK $
$3,478.59
MYTHIC
15
RARE
73
UNCOMMON
14
COMMON
5
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

12 cards

Artifact

5 cards

Sorcery

13 cards

Instant

6 cards

Land

43 cards
NAMECOSTPRICE
MAYBE7 CARDS

Creature

2 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card

Land

3 cards
MONEY CARDS·87 CARDS·$2,779.20
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Creature

17 cards

Enchantment

11 cards

Artifact

5 cards

Sorcery

9 cards

Instant

7 cards

Land

38 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001211221631141536+
COLOR
W: 10 pipsB: 17 pipsG: 42 pipsC: 87 pips
TYPES
Land44
Nonbasic41
Basic3
Forest7
Plains7
Swamp7
Cave1
Demon1
Desert1
Urza's1
Creature21
Human7
Elf3
Scout3
Beast2
Bird2
Druid2
Frog2
Horror2
Monk2
Plant2
Demon1
Dryad1
Glimmer1
Insect1
Nymph1
Shaman1
Sheep1
Treefolk1
Villain1
Warrior1
Party1
Enchantment15
Aura1
Class1
Dryad1
Glimmer1
Nymph1
Room1
Sheep1
Sorcery14
Instant6
Artifact5
Legends15
Historic20
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
COMBOS21 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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