COMMANDER · DECK
Animar Combo
Bracket 4 · Optimized2017-01-23
DECK $
$4,136.71
MYTHIC
11
RARE
39
UNCOMMON
18
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
62 cardsArtifact
1 cardsInstant
1 cardsLand
31 cardsMONEY CARDS·34 CARDS·$3,292.16
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Creature
21 cardsArtifact
1 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Animar, Soul of Elements + Palinchron: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Animar, Soul of Elements + Palinchron — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Deceiver Exarch — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Pestermite — Bracket 4, early two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements — Bracket 3, early two-card combo, with no mana to spend
- Palinchron + Phantasmal Image — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature63
Human11
Eldrazi7
Elf7
Shaman6
Wizard6
Elemental5
Phyrexian4
Beast3
Druid3
Faerie3
Illusion3
Plant3
Rogue3
Shapeshifter3
Advisor2
Bird2
Cleric2
Drake2
Golem2
Scout2
Snake2
Spirit2
Ally1
Angel1
Goblin1
Hippogriff1
Horror1
Hydra1
Jellyfish1
Minotaur1
Ranger1
Satyr1
Sorcerer1
Wall1
Warrior1
Whale1
Outlaws3
Party12
Land35
Nonbasic28
Basic7
Forest8
Island6
Mountain5
Gate1
Artifact7
Golem2
Shapeshifter2
Angel1
Minotaur1
Phyrexian1
Sorcerer1
Wizard1
Instant1
Legends7
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count