MetaMox
COMMANDER · DECK

Draw and Kill $

Bracket 4 · Optimized
@Smbdyiusd2no · 2025-03-23
Nekusar, the Mindrazer
110 CARDS (LIMIT 100)
DECK $
$759.42
MYTHIC
10
RARE
44
UNCOMMON
26
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN109 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

13 cards

Artifact

15 cards

Sorcery

13 cards

Instant

15 cards

Land

14 cards
MONEY CARDS·57 CARDS·$592.36
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Creature

18 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

11 cards

Instant

8 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Exquisite Blood + Enduring Tenacity: early arguably two-card combo, with no mana to spend
  • Windfall + Tainted Strike + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • Windfall + Grafted Exoskeleton + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • and 7 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00612821831447566+
COLOR
U: 40.5 pipsB: 36.5 pipsR: 22 pipsC: 147 pips
TYPES
Land30
Nonbasic11
Basic19
Island8
Swamp8
Mountain5
Creature22
Human4
Phyrexian4
Demon3
Horror3
Wizard3
God2
Spirit2
Zombie2
Archer1
Assassin1
Construct1
Crab1
Glimmer1
Hag1
Knight1
Mutant1
Orc1
Praetor1
Snake1
Tyranid1
Vedalken1
Outlaws1
Party3
Artifact18
Equipment2
Phyrexian2
Construct1
God1
Horror1
Enchantment16
Aura2
Demon1
Glimmer1
Hag1
Snake1
Instant16
Sorcery13
Planeswalker2
Jace1
Nixilis1
Legends14
Historic31
LAND PROBABILITY
30 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.6%
TURN 560.1%
TURN 681.2%
TURN 792.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS35 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessEach opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Group
Color
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