COMMANDER · DECK
Mister Negative
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
6 cardsInstant
14 cardsLand
32 cardsMONEY CARDS·82 CARDS·$3,724.40
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Creature
20 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
6 cardsInstant
13 cardsLand
26 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic30
Basic2
Plains4
Swamp4
Saga1
Urza's1
Creature26
Human11
Cleric4
Vampire4
Phyrexian3
Rogue3
Soldier3
Wizard3
Angel2
Horror2
Archer1
Beast1
Cat1
Dauthi1
Demon1
Dog1
Elf1
Knight1
Minion1
Orc1
Plant1
Praetor1
Ranger1
Rebel1
Villain1
Wall1
Outlaws3
Party10
Artifact17
Angel1
Horror1
Human1
Phyrexian1
Soldier1
Instant15
Enchantment9
Aura1
Saga1
Urza's1
Sorcery6
Legends11
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS39 COMBOS
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite card draw
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for all players
- Each opponent loses the game
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss for all players
- Near-infinite self-discard triggers
- Near-infinite looting
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
- Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite card draw
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite creature ETB
- Infinite creature LTB
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Reads as cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 24 cards not in the pool
BANNED · 5
NOT IN THE POOL · 24
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