COMMANDER · DECK
Shaping the World
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
11 cardsInstant
9 cardsLand
29 cardsSIDEBOARD21 CARDS
Creature
13 cardsEnchantment
1 cardArtifact
1 cardSorcery
4 cardsLand
2 cardsMAYBE44 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
3 cardsArtifact
1 cardSorcery
6 cardsInstant
3 cardsLand
15 cardsMONEY CARDS·66 CARDS·$494.29
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Planeswalker
1 cardCreature
22 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
8 cardsInstant
3 cardsLand
21 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic26
Basic16
Forest12
Swamp9
Mountain7
Creature29
Human5
Insect4
Shaman4
Druid3
Elf3
Beast2
Elemental2
Snake2
Warrior2
Avatar1
Cat1
Cleric1
Detective1
Devil1
Dragon1
Frog1
Goblin1
God1
Horror1
Kavu1
Lizard1
Minotaur1
Monk1
Nightmare1
Noble1
Pilot1
Plant1
Scout1
Wizard1
Zombie1
Party4
Sorcery11
Instant9
Artifact6
Spacecraft2
Enchantment3
Legends15
Historic20
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite creature ETB
- Near-infinite creature tokens
- Near-infinite landfall triggers
- Put all basic lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
+ 21 CARDS NOT IN PRECON
+ Azusa, Lost but Seeking+ Conduit of Worlds+ Crop Rotation+ Ignoble Hierarch+ Iridescent Vinelasher+ Koth, the Geomancer+ Lotus Cobra+ Lotus Field+ Nahiri's Lithoforming+ Ramunap Excavator+ Retreat to Hagra+ Rockfall Vale+ Sabotender+ Spitfire Lagac+ Summon: Titan+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Valakut Exploration+ Will of the Sultai+ Wound Reflection+ Zuran Orb
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