COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
16 cardsArtifact
18 cardsSorcery
7 cardsInstant
8 cardsLand
23 cardsMONEY CARDS·45 CARDS·$379.51
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Creature
6 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
2 cardsInstant
5 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic20
Basic13
Island8
Mountain7
Swamp7
Artifact18
Equipment8
Creature18
Human4
Rogue3
Dragon2
Vampire2
Wizard2
Cleric1
Demon1
Dinosaur1
Doctor1
Efreet1
God1
Lizard1
Lord1
Ogre1
Orc1
Otter1
Phyrexian1
Praetor1
Shaman1
Sphinx1
Time1
Warlock1
Zombie1
Outlaws4
Party6
Enchantment18
Aura3
Adventure1
God1
Instant8
Sorcery7
Adventure1
Legends10
Historic28
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
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