COMMANDER · DECK
Landsdeck 4
Bracket 4 · Optimized2016-09-06
DECK $
$666.23
MYTHIC
5
RARE
45
UNCOMMON
11
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
9 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
8 cardsInstant
4 cardsLand
48 cardsMONEY CARDS·50 CARDS·$521.53
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Creature
8 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
4 cardsInstant
4 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land62
Nonbasic47
Basic15
Mountain18
Gate10
Forest4
Plains3
Swamp3
Island1
Enchantment12
Centaur1
Creature10
Elf3
Human2
Shaman2
Ally1
Avatar1
Centaur1
Construct1
Druid1
Monk1
Plant1
Ranger1
Scout1
Snake1
Sorcery8
Artifact6
Construct1
Instant4
Legends5
Historic11
LAND PROBABILITY
62 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 41.5%
TURN 55.4%
TURN 611.9%
TURN 720.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game