MetaMox
COMMANDER · DECK

new verison

Bracket 4 · Optimized
@Radiant07 · 2025-04-03
DECK $
$1,163.38
MYTHIC
18
RARE
57
UNCOMMON
16
COMMON
9
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

2 cards

Creature

20 cards

Enchantment

11 cards

Artifact

10 cards

Sorcery

4 cards

Instant

12 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·77 CARDS·$923.54
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Planeswalker

2 cards

Creature

20 cards

Enchantment

10 cards

Artifact

9 cards

Sorcery

3 cards

Instant

11 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards, commander banned as a commander
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
10711421331047566+
COLOR
W: 44 pipsR: 24 pipsC: 117 pips
TYPES
Land40
Nonbasic35
Basic5
Plains6
Mountain3
Cave1
Desert1
Gate1
Human1
Saga1
Urza's1
Warlock1
Creature22
Human8
Angel3
Elemental2
Knight2
Kor2
Phyrexian2
Soldier2
Spirit2
Wizard2
Artificer1
Cleric1
Construct1
Gnome1
God1
Incarnation1
Kobold1
Monk1
Praetor1
Scout1
Warlock1
Warrior1
Wurm1
Outlaws1
Party4
Artifact14
Equipment4
Construct1
Human1
Phyrexian1
Soldier1
Wurm1
Enchantment13
Aura2
Class2
Eldrazi1
God1
Saga1
Urza's1
Instant13
Sorcery4
Planeswalker2
Chandra2
Legends16
Historic29
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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