COMMANDER · DECK
Be Friends Ii
Bracket 4 · Optimized2016-11-20
DECK $
$399.55
MYTHIC
9
RARE
45
UNCOMMON
21
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
11 cardsInstant
10 cardsLand
25 cardsMONEY CARDS·50 CARDS·$305.86
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Creature
9 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
9 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Enchanted Evening + Calming Verse: mass land denial
- 3 game changers — Brackets 1 and 2 allow none
- Niv-Mizzet, the Firemind + Keen Sense: early arguably two-card combo, with no mana to spend
- Laboratory Maniac + Oath of Druids: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Enchanted Evening + Calming Verse — Bracket 4, mass land denial
- Niv-Mizzet, the Firemind + Keen Sense — Bracket 3, early arguably two-card combo, with no mana to spend
- Laboratory Maniac + Oath of Druids — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic21
Basic16
Island7
Plains7
Forest6
Mountain4
Creature22
Human6
Soldier3
Wizard3
Beast2
Horror2
Rogue2
Spirit2
Archon1
Construct1
Dragon1
Elemental1
Elf1
God1
Hippogriff1
Ogre1
Phelddagrif1
Phyrexian1
Scout1
Shapeshifter1
Squid1
Warrior1
Outlaws2
Party6
Enchantment12
Aura1
God1
Artifact11
Book1
Construct1
Horror1
Phyrexian1
Sorcery11
Arcane1
Instant10
Legends10
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendWin the game
+ 40 CARDS NOT IN PRECON
+ Authority of the Consuls+ Breeding Pool+ Calming Verse+ Cataclysmic Gearhulk+ Chromatic Lantern+ Counterspell+ Cyclonic Rift+ Dissipate+ Enchanted Evening+ Enlightened Tutor+ Fevered Visions+ Flooded Strand+ Gahiji, Honored One+ Ghirapur Orrery+ Hallowed Fountain+ Insurrection+ Kami of the Crescent Moon+ Keen Sense+ Laboratory Maniac+ Magus of the Vineyard+ Maze of Ith+ Mirari's Wake+ Mystical Tutor+ Niv-Mizzet, the Firemind+ Norn's Annex+ Omnath, Locus of Rage+ Phelddagrif+ Prosperity+ Reliquary Tower+ Rite of the Raging Storm+ Sacred Foundry+ Strip Mine+ Subterranean Tremors+ Temple Garden+ Temple of the False God+ Thassa, God of the Sea+ Windfall+ Windswept Heath+ Wrath of God+ Zhur-Taa Ancient
- 36 PRECON CARDS NOT IN DECK
- Akroan Horse- Assault Suit- Azorius Chancery- Benefactor's Draught- Blasphemous Act- Commander's Sphere- Empyrial Plate- Entrapment Maneuver- Evolutionary Escalation- Frontier Bivouac- Gruul Turf- Homeward Path- Hoofprints of the Stag- Horizon Chimera- Humble Defector- Izzet Boilerworks- Kraum, Ludevic's Opus- Ludevic, Necro-Alchemist- Lurking Predators- Migratory Route- Myriad Landscape- Opal Palace- Orzhov Advokist- Realm Seekers- Reverse the Sands- Rubblehulk- Rupture Spire- Seeds of Renewal- Selvala, Explorer Returned- Sidar Kondo of Jamuraa- Swan Song- Sylvan Reclamation- Transguild Promenade- Treacherous Terrain- Wave of Reckoning- Zedruu the Greathearted