MetaMox
COMMANDER · DECK
@Dajohnston · 2026-05-21
Nekusar, the Mindrazer
DECK $
$2,164.47
MYTHIC
12
RARE
78
UNCOMMON
18
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

17 cards

Enchantment

14 cards

Artifact

13 cards

Sorcery

7 cards

Instant

10 cards

Land

35 cards
NAMECOSTPRICE
SIDEBOARD11 CARDS

Creature

3 cards

Enchantment

2 cards

Artifact

2 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE

Land

2 cards
MONEY CARDS·112 CARDS·$1,728.32
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Creature

21 cards

Enchantment

18 cards

Artifact

14 cards

Sorcery

12 cards

Instant

15 cards

Land

32 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20111182143942546+
COLOR
U: 27 pipsB: 27 pipsR: 17 pipsC: 89 pips
TYPES
Land39
Nonbasic33
Basic6
Island5
Mountain5
Swamp5
God1
Creature18
Wizard6
Human3
Phyrexian3
Demon2
Dragon2
Horror2
Archer1
Assassin1
Construct1
Elder1
Faerie1
God1
Hag1
Orc1
Praetor1
Robot1
Rogue1
Utrom1
Vedalken1
Zombie1
Outlaws2
Party7
Enchantment16
Aura1
Demon1
Hag1
Artifact15
Equipment4
Construct1
Phyrexian1
Robot1
Utrom1
Instant10
Sorcery7
Legends13
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite card draw for target opponent
  • Near-infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
Color
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