COMMANDER · DECK
The Cycle of Zur
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
24 cardsArtifact
9 cardsSorcery
3 cardsInstant
13 cardsLand
31 cardsMONEY CARDS·28 CARDS·$398.30
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Creature
2 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
1 cardInstant
3 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Island10
Plains9
Swamp8
Desert3
Enchantment25
Aura4
Creature15
Human5
Wizard3
Bird2
Dragon2
Soldier2
Avatar1
Cleric1
Demon1
Elemental1
Giant1
Golem1
Ranger1
Scout1
Sphinx1
Spirit1
Party4
Instant13
Artifact10
Golem1
Sorcery3
Legends3
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 36 cards not in the pool
BANNED · 3
NOT IN THE POOL · 36
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