MetaMox
COMMANDER · DECK
2021-10-04
Nekusar, the Mindrazer
DECK $
$153.87
MYTHIC
2
RARE
32
UNCOMMON
26
COMMON
40
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

24 cards

Enchantment

14 cards

Artifact

6 cards

Sorcery

9 cards

Instant

9 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0061182193745586+
COLOR
U: 38.5 pipsB: 32.5 pipsR: 20 pipsC: 113 pips
TYPES
Land36
Nonbasic15
Basic21
Swamp8
Island7
Mountain6
Gate2
Creature25
Wizard12
Human9
Demon3
Dragon2
Zombie2
Avatar1
Elk1
Goblin1
God1
Hag1
Horror1
Knight1
Phyrexian1
Rogue1
Shaman1
Specter1
Vampire1
Vedalken1
Outlaws1
Party13
Enchantment15
Aura4
Class1
Hag1
Instant9
Sorcery9
Artifact8
Elk1
Equipment1
Horror1
Phyrexian1
Planeswalker1
Nixilis1
Legends6
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite damage to one opponent
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Group
Color
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